Skyamn - Programming Language
I made my own interpreted programming language which I named - Skyamn. To build it I followed Robert Nystrom's book "Crafting Interpreters" to learn how exactly a language, its grammar, and logic works. But also, I attempted to make a game out of it where the aim was to utilize Skyamn to drive the main gameplay. I was semi-successful, as the game part wasn't finished, but I anyways included it in my build in the form of a short demo.